1

Introduction to eSports

It can be difficult for an “old guard” person to understand, but eSports' success is quite consistent if we analyse the world we live in today. After all, with the spread of the internet and smartphones, people have never been more connected. In the world of games, this reality has given rise to a change in the dynamics of how they are played. With a high-speed connection, you no longer have to play alone or with someone, you're sharing the couch with.

Yes, it is possible to play with people from all over the world, in real-time. Some developers have created games (we will talk more about them later) designed to take advantage of this new context's possibilities. The games then became more collective and could involve dozens, hundreds or thousands of people. In this way, they began to explore the strategic and social skills of the players. As a consequence, they became more interesting, complex and challenging. And the collective dynamics allowed the creation of teams, leagues and competitions with previously defined regulations.

That is, videogame and computer games were similar to sports competitions, so the concept of eSports started to make more and more sense. To top it off, the audience has created interest in watching the competitions, just as we watch football matches on television or in the stadium. In the end, it is not so different, as it is all entertainment. But also, business, as we will see throughout the text. Over the decades, eSports have gained competitive contours and are no longer just games.

Those who came to frequent the lan houses could never imagine that those games that won over the casual gamer audience of the time would become part of a multimillion-dollar business, which reaches an immense audience and moves countless industries and companies worldwide. What was casual became a serious matter, and what was play became a profession.


1.1

What is eSports

ESports are organized electronic game competitions, involving teams or individual players vying for victory among themselves. They connect via the internet or a LAN (set of networked computers). The term eSports means electronic sports, which is very controversial, as many people do not accept to characterize a virtual game as a sport. After all, gamers are seated in a chair commanding what happens on the screen using a keyboard, mouse and joystick. Meanwhile, in traditional sports, athletes move their bodies actively, and not indirectly, to reach the proposed goals. On the other hand, it is a fact that anyone who wants to become a professional athlete needs a lot of training, discipline and dedication, and anyone who wants to practice a sport at a high level. In eSports, the mind is used more than the body, yes. But that doesn't mean you don't have to take care of it. On the contrary: professional electronic sports teams include physical training in the preparation of their athletes. The truth is that the debate is not that important. Like it or not, eSports represent a booming market. The Goldman Sachs group projects revenues of nearly $ 3 billion in the sport in 2022, predicting that electronic sports will reach an audience similar to that of the NFL (national football league) today. We can immediately associate these numbers with countless opportunities for traditional sports brands. In recent years, eSports or Electronic Sports are increasingly on the rise. Therefore, it is not surprising that they have made the leap from the internet to other types of screens, such as television. In the United States, there are more frequent programs on this type of competitions every day and, little by little, they are spreading to the rest of the countries. Even the International Olympic Committee (IOC) has been forced to put eSports on its radar, under pressure from this industry, which sees the Olympic Games as a feasible goal.


1.2

Which games can be considered eSports?

In reality there is no basic rule, any multiplayer game with a large enough community can become an eSport, but it also takes a good dose of fun. The evolution of a competitive scenario depends a lot on both the developers who create the game and support it over time and the community. In particular two main elements help a game be successful as an eSport, they must be pleasant to play and above all balanced. If a game is not fun and enjoyable to play the interest of the players is not destined to last long, on the other hand, balance in a game is also essential. All players must have the same chances of winning, if someone had a more powerful accessory than others the game would not be at par and the qualities of individual players would be less than an objective advantage of the equipment. A game that fits this principle perfectly is Rocket League. All players are on the same playing field and only the car models change but not their characteristics. With these lines we hope to have clarified your ideas on what eSports are and why they always have greater importance in professional sports.


1.3

The Difference Between eSports & Gaming

The terms "Gaming" and "Esports" have been used more commonly today, especially by new Esports teams, which have significantly increased eSports viewership in record time. It would be great if these terms were the same, that is, their meaning was the same, but they are not! Most people tend to confuse them, causing greater tension as to their meaning, which maintains a barrier of distance between people who have no idea of the Gaming concept and people who do. To fully understand esports, you need to know the meaning of the term Gaming. Thus, once you are clear about its definition, you will realize that most people do not really understand the difference between Gaming and Esports. Always one step ahead! So what is gaming? If we undertake the task of investigating the meaning of the word "Gaming" in any search engine, we will notice that in addition to obtaining totally ambiguous concepts, since there is no precedent or a precise history of where the term came from, all sites will yield the same result or definition: "It is the action in which a person physically plays any video game." So the term Gaming refers mainly to playing a video game. So, you will say “My mom plays on her phone, so is she a gamer? Well yes! Let me tell you, you have a Gamer Mom! And what is Esports? Esports are an abbreviation for the term " Electronic Sports " or " Sports Electronic ". These are in the form of professional competitions in which the best gamers in the world participate, or amateur competitions, held online in multiplayer game mode. They have elements based on team games, such as League of Legends and DOTA 2, or elements of single-player based strategies such as Starcraft 2 and Hearthstone. Esports are simply the different tournaments or competitions at any level in which one or a group of players come together to compete for a final prize and, Gaming is the simple fact of playing the video game that you are most passionate about.

What aspects make a game eSports? In addition to what has been said, several aspects turn a game into eSports. Some of them unofficial, but recognized worldwide. These are: • Regulated leagues and tournaments This point is the most important. The different leagues and tournaments that take place must be serious and regulated. In other words, be official. The best-known competitions in many countries are the Professional Video Game League (LVP) and the Electronic Sports League (ESL). • Competition For a video game to be considered eSports, it must have a competitive element and allow more than two participants to confront each other. This can be done online or in person, but the game will have to comply with sporting values. Also promote emotions among the followers, as this is the key to success and has managed to get thousands of spectators to follow each tournament. • Equal footing All players must have the same opportunities to participate. Only those who get a bigger investment can take the lead. The skills of each professional should be the only variable when it comes to winning a championship. • Constant changes Finally, eSports must add constant updates to their video games. This is done to avoid the same player always winning because he stands out a lot in an area. Changes are applied to the operation of the games to evolve and maintain a balance. Some techniques used when carrying out updates are the inclusion of new characters, game methods or mechanics. This also prevents viewers from getting bored.


1.4

History of eSports

Electronic games are a type of entertainment that inherently involves competition at more or less defined levels. We can compete in games against friends or strangers, online or in person. But even when we are alone, we are competing against the machine, against time, against ourselves and our previous record ... However, the evolution of simple competitions against the machine or matches against friends to a more serious level was not long in coming. The first electronic sports competition that is known to be dated October 19, 1972, for students at Stanford University in the United States with the game Spacewar, whose official name was “Spacewar Intergalactic Olympics”, the award was a year subscription to Rolling magazine Stone. Later, in 1980, Atari would organize the Space Invaders Championship. This is considered the first large-scale eSports competition, with approximately 10,000 participants from various parts of the United States. In 1981 Twin Galaxies is founded, an organization created to catalogue electronic game records, during the 1980s there were several competitions mainly to include records in the Guinness World Records, some of these competitions were broadcast by the programs Starcade and That's Incredible !. In 1990 the Nintendo World Championships was created with stages in several cities in the United States, the final being played in California. In 1994 the second edition, Nintendo PowerFest '94, was created. Since the 2000s, electronic sport has undergone great growth, from 10 tournaments in 2000 to 160 in 2010. Something changed in the competitive scenario of electronic games: The Internet allowed no more physical or geographic limitation for the realization events, which brought together and increased exponentially both the number of players devoting themselves to the championships and the enthusiastic public. During that decade the main tournaments were World Cyber Games, Intel Extreme Masters and Major League Gaming. The first international organization was the G7 founded by teams 4 Kings, Fnatic, Made in Brasil, Mousesports, NiP, SK Gaming, Team 3D. In South Korea, two channels were created with programming dedicated to electronic games, Ongamenet and MBCGame, which started broadcasting Starcraft and Warcraft III championships. Some other channels in the world broadcast competitions as GIGA Television in Germany and XLEAGUE.TV in the United Kingdom. Kingdom, Game One in France. In the United States, ESPN had a Madden Nation program that broadcast competitions from the Madden NFL game and programs with championship coverage on G4TV. Since the decade of 2010, the popularization of streaming has made eSports grow rapidly, the main source being Twitch launched in 2011, a website specializing in transmissions of electronic games, with League of Legends and DOTA being the most watched competitions. In 2013, the site registered 4.5 million views during the DOTA 2 The International competition. This decade also marks the great physical presence of spectators at the events and the explosion of the audience's increase. In 2013 The International sold all tickets at the Staples Center in Los Angeles, in 2014 the League of Legends World Championship attracted 40,000 spectators at the Seoul World Cup Stadium in South Korea. In Brazil, League of Legends attracted more than 10,000 fans to the Allianz Park in 2015 and another 10,000 to the Ibirapuera Gymnasium in 2016. In terms of audience, during The International of DOTA2 5 million people watched the finals simultaneously in 2017. In 2016, League of Legends reached a peak of 14.7 million fans watching simultaneously and a total of 43 million different people watching. The awards are not far behind. In 2016 League of Legends paid a total of $ 6.5 million. DOTA2 gave the biggest prize in history in 2017, with more than US $ 24 million, being more than US $ 10 million for a single team.


2

How does Electronic Sports work?

There are real professionals involved in these activities, with players taking up much of their physical and psychological preparation time. As for traditional sports, even for eSports you need to follow a certain training regime, which can even go up to 10-15 hours a day. The time dedicated to training is also quite reduced, since the matches can last from 6 to 12 hours. These are activities that cannot be improvised, it takes a lot of tenacity and determination. Over time, hidden qualities can be discovered. So, as with traditional sports, not everyone can become a professional, there are differences in quality and ability in the game. Most of the audience does not play, but watches the competitions via streaming and offline. In this regard, there is a site, called Twitch.tv, where eSports are broadcast. This web page generates more traffic than YouTube , with an average of 421.6 minutes per month. The teams are made up of kids ranging in age from 15 to 25 years. Before, tournaments were held in small spaces, but now they take place in truly spectacular places, rebuilt for the occasion. An example was the Seoul stadium in South Korea to play the world tournament, in the same theater where Brazil won in 2002. Each team is structured as a real sports club. There are managers, coaches for the various phases of the game, match-analysts and talent scouts, or those who search for the best talents around.


2.1

Types of eSports Games

As we have already mentioned, eSports are not limited to video games that simulate real sports, but there are several types: Fight games As its name suggests, fighting video games are based on hand-to-hand combat. These fights have a preset time limit and the combat ends when this is reached or when the opponent is defeated. During combat, each opponent has a "life bar" that decreases when he takes hits. The one who ends up with the longest lifeline or manages to beat the rival wins the fight. The confrontations are visualized from the side, the character's abilities can be chosen depending on the opponent and each game usually consists of several rounds (usually 3). Fighters often use very exaggerated martial arts movements. They move in a restricted space and that the actions are limited to a series of offensive and defensive manoeuvres that the player must know how to choose at all times. popular Fighting Games The first fighting game was Heavyweight Champ, in 1976, although it was Karate Champ who popularized this genre in 1984. So much so that you can still get miniature recreations of the arcade machines where it was played. With the growth of arcades in the 90s, dozens of new titles were produced. However, Street Fighter II marked a before and after in 1991, introducing and popularizing many of the genre's conventions that still endure. Currently, there are improved versions for the main game consoles. Fighting games are not among the most popular in eSports, but they still have their place. The most outstanding sagas in the competition are Street Fighter, Tekken, Super Smash Bros, Dragon Ball FighterZ and Samurai Shodown. It is also worth mentioning that Mortal Kombat, Killer Instinct, and Marvel vs. Capcom, with great popularity among the public, are related to fighting video games. First Person Shooter Games These types of video games simulate shootings from the shooter's perspective, that is, the player experiences the action from the eyes of his character. They can be individual or team games. In general, the player character has various weapons that can be changed according to needs. The information of this weaponry, available ammunition, health and location of the character within the playing area is usually superimposed on the screen. Depending on the game, the weapons and their characteristics will be more or less realistic, melee combat is introduced and the ease of improving health varies. They also usually consist of different levels of difficulty, linked together by some kind of narrative. Online multiplayer games allow the creation of organized squads, where each player plays a role to defeat other teams. Popular First Person Shooter Games Although the first game of this type was created in 1973, these were very limited until the 90s. Therefore, it is considered that the first first-person shooter game, as we know them today, was Wolfenstein 3D. This game laid the foundation for later titles in 1992. A year later, Doom introduced texture, height, lighting effects, multiplayer support, and custom mods. Despite the controversy generated by its images' violence, it became one of the most popular games of all time in this genre. Updated versions continue to come out for current game consoles Since then, first-person shooter games have evolved a lot and have become one of the most popular video game genres. Within eSports, some of the titles with the highest number of competitions are: Call of Duty, Halo, Counter-Strike and Overwatch. Third Person Shooters The theme is similar to the previous ones, with the difference that the video game's character remains visible on the screen at all times. Only in certain circumstances is first-person gameplay used, usually to explore the environment. Shooting elements are sometimes combined with jumping, climbing, puzzle games, and fighting. Popular Third Person Shooter Games This type of game has existed since the beginning of video games. Probably the oldest in this genre is Spacewar! , created in 1962. From then until today, the variety of titles has been enormous in all decades. Currently, within Electronic Sports, Fortnite, Player Unknown’s Battlegrounds (PUBG), Gears of War and Free Fire, among others, enjoy great popularity. Online Multiplayer Battlefield (MOBA) The acronym MOBA corresponds to its name in English (Multiplayer Online Battle Arena). These are strategy games that face two teams made up of several players. Each one controls a unique character who has abilities that improve throughout the game. This allows the overall strategy of the team to evolve as well. The battlefield is divided into two parts where each team has a base structure at opposite points. The final objective varies by game, although the usual is to destroy the rival structure or defeat all opponents. To achieve this, the different members of the team must coordinate to attack through predefined paths. In the area outside these are monsters that attack the members of both teams equally. Defeating these and destroying the opponents' secondary structures, among other actions, entails benefits such as increased power or additional aids to advance. MOBA video games can be considered a fusion of real-time strategy, role-playing and action games, as they contain all of them. Popular MOBA games It is widely accepted that the first MOBA game was Aeon of Strife (AoS), a custom map made by fans of the strategy video game StarCraft. Later, other similar customizations emerged, notably DotA (Defense of the Ancients) in 2003. This was the first MOBA with a sponsored tournament. In 2008, they began to work on their games, whose maps were not based on other genres' video games. By the last half of the 2010s, it had already become an important category within eSports. Currently, most of the awards given correspond to this genre. Within Electronic Sports some of the games that stand out are Dota 2, League of Legends, Smite, Heroes of the Storm and Arena of Valor. Real-Time Strategy (RTS) Or Real-Time Strategy in English. These are video games where the player must build specific and usually pre-established units (buildings, armies, etc.), which they must use to defend themselves or eliminate enemies. The objective is usually to collect certain resources, but it can also focus on combat and conquest. All this while the player manages and increases limited raw materials must be used in the most successful way to win. RTS games evolved from turn-based games. In them, players alternate to develop their strategy, rather than constantly during the game. StarCraft and Warcraft are surely the video games with the most tournaments in eSports. Sports They are simulators of real sports such as soccer, basketball, tennis and a long etc. They are very popular video games throughout history and, on many occasions, they are endorsed by sports federations and official leagues. In general, great importance is attached to precision and strategy, while trying to imitate the sport's characteristics in question: speed, strength, acceleration ... They also tend to have different game modes depending on the situation. Popular Sports Games in eSports It can be said that the first sports game was Tennis for Two, created in 1958. During the 1960s only text was displayed on the screen. In the following decade, the graphics appeared with Arcade video games, expanding mainly thanks to Atari. Starting in the 80s, with the expansion of the video game industry, games that simulated all kinds of sports also began to increase. The great revolution came with the introduction of 3D graphics a decade later. The rapid advancement of technology made these video games increasingly attractive. The big brands managed to establish commercial agreements with sports federations and become official suppliers. EA Sports and 2K Sports have the rights to important leagues and federations such as FIFA, NBA, NHL and NFL. Surely, today's most popular sports video games are FIFA, NBA 2K , Madden NFL and Pro Evolution Soccer. In any case, there is a great variety of sports such as Hockey, Golf or Tennis. Even the Olympic Games have their place, for example, with the famous Mario & Sonic at the Olympic Games. Careers These video games are based on all kinds of motor racing. Although the most popular are those of cars, there are also other vehicles, whether land, water or air. In general, this category is subdivided into 3 types of careers: • Arcade-style. In them, speed, collisions and obstacles on the track prevail. • Of Karts. Here, the vehicles tend to be less realistic, and players have projectiles to slow down their rivals' speed and power-ups that temporarily increase their own. • Simulation. The player sees the race in the first person, as if he were behind the wheel, and must replicate a real driving. Here are frequent the licenses of leagues and federations to simulate their vehicles. The most popular racing video games within eSports are the Official Formula 1 Games. However, they are also widely publicized: GT Sport (Gran Turismo Sport), Project CARS and MotoGP.


3

How to become an eSports ace and make a career

With the definition “eSport” today we refer to videogames in which the player delights in practicing sporting activities. With your keypad or the joystick of your console, the player makes his character or his team perform like a champion, defeating one opponent after another and winning cups, prizes, and “glory”. It is clear that as long as these skills remain on your home screen you can only get personal satisfaction. Still, when you play online, connect with other people, or participate in real tournaments, things change and you can become eSports champions nationally or perhaps globally. The growing passion for these video games has today transformed the pleasure of playing "from home" into something much greater: eSports enthusiasts who play, or follow, the challenges among the most popular players in the sector, generate a round of huge business that is constantly increasing. If in the past, many young people hoped to make a career as footballers, today there are just as many who aim to make a career as eSports video players. What does it mean to be an eSports champion? Esports have their homeland in Japan, but from there in a very short time the passion spread worldwide, even in Italy. Here, even if eSports are a new phenomenon, the competition is very fierce and for this reason whoever wants to become a champion cannot hope to get away easily. To get noticed in the world of these video games and start earning something you need to be very, very good. This, of course, does not mean that the possibilities are lacking because the tournaments in Italy, or even at a European and global level are more and more and in the sector the money, for those who manage to establish themselves, is certainly not lacking. It is estimated that with eSports 700 million dollars are earned every year, the trend also seems to increase. To understand each other we can say that arriving first in some tournaments means winning prize pools that can almost allow you not to have to work anymore. It is a bit like what happens when you win a chess, poker or slot machine tournament: these are also very profitable challenges for first-time players and can be easily accessed thanks to numerous specialized websites. The big tournament with the substantial and important prize pool, in fact, as a game option, is often and recently added new online casinos. How to become a professional: make a career in eSports To become a professional in eSports, you need: willpower, talent, perseverance, mental and even psychological qualities. The data that must be processed mentally are many and it is certainly not child's play: it is for this reason that a lot of passion is needed. This immediately clarifies that the first step to becoming an aces is to choose the right game: if you like it, the hours that will be needed to train will not weigh and the performances will be better. Each player has his tactics and strategy that he will develop only way, the only way to become champions: training. Playing, trying, always challenging new people will allow you to master the game and change strategy based on who you are in front of. By joining a community or a team of players, all this is easier because this allows you to share your experience, observe other professionals playing, and train at a high level.


3.1

Who are the main players in eSports?

Currently, the video game industry is a very attractive market niche for Esports. Still, experts in this sector have not always known the impact, both positive and negative, that these have on society and the development of different championships. In competitive video games, players have a very relevant role. However, there are also other players in esports that are critical to the operation of the field. In this sense, specialists in a Master in Planning and Training for Esports and some companies or organizations are part of this fundamental framework of electronic sports, especially because in recent years, competitive video games have been gaining ground in the online world and many esports players receive the recognition that every sports celebrity desires. The actors of esports ESports is a mass phenomenon that has an entertainment component, but it is also relevant in the video game industry's economics. Apart from those known as gamers, other esports players are relevant in the sector, such as: Esports Sponsors As mentioned, in the electronic sports industry, the leisure aspects are important and the economic aspect. In recent years, many sponsors have turned to this space, in part, because they have seen the potential that esports teams have. Thanks to their contributions, the sector has been able to develop successfully nationally and internationally. Thus, esports sponsors play an important role, since with their contributions they have developed championships and given players very attractive prizes, among other functions. An example of these large companies is Coca-Cola, Redbull, Twitch, Sony or Logitech. On the other hand, esports can also receive a direct investment from traditional sports teams or celebrities from physical activity and sports who are committed to this new growth sector. Esports video game publishers One of the fundamental pieces within esports players is video game publishers since all esports are based on the entertainment industry. In part, the rise of competitive video games has impacted this area where one of the job options for many developers has been to bet on esports. Although there are not many game developers and publishers within the world of esports, three companies have positively contributed to the success of this industry, such as Riot Games, Blizzard Entertainment and Valve Corporation. Electronic Arts, Microsoft Studios or Activision, among others, also stand out. Esports streamers and commentators Much of the popularity of esports is due to the contribution of commentators and streamers. The latter are people who broadcast themselves when they play a video game. In most cases, they tend to have a large audience. Some amateurs have turned professional players over time. Most streamers use new technologies and social networks to make themselves known. However, for broadcasts, they often use Twitch, a new platform that has become fashionable in esports for live broadcasts that last hours. On the other hand, it also highlights the role of eSports commentators, whose main function is to help the audience enjoy esports games and capture viewers' attention. As with traditional esports sports, good commentators are highly appreciated. Esports championship organizers For national and international eSports championships to be successful, specialists must have organizing companies from the main professional esports leagues. These professionals will provide the necessary elements for the players to demonstrate their competitive talent. Most esports championship organizers are usually the video game developers themselves. However, there are also outside companies that can host professional esports tournaments . These organizations include Electronic Sports League (ESL), Gfinity or Major League Gaming (MLG). Esports Coaches and Analysts The success of esports does not always depend on the talent of the players. There is a technical team of professionals such as coaches and analysts specialized in Esports Management behind each victory. They aim to manage administrative and commercial aspects, help improve, and support them in their professional career. Esports is a very competitive discipline where professional players have to be at the top of the ranking. Therefore, they need expert coaches and managers to guide them along the way and play a vital role in the esports industry. Other players in esports The esports sector, like traditional sports, must have different official bodies that supervise and regulate the practice of electronic sports. However, this new industry lacks this recognition, although many institutions acquire legitimate characters such as the International eSports Federation (IeSF) and the World Esports Association (WESA). As has been shown, the success of electronic sports at a national and international level depends not only on people knowing how to play well but also on different esports actors, as well as a large audience that promotes this entertainment among society to create a professional scene beyond competitions and media coverage.


3.2

The painful consequences of being an eSports professional

Professional gamers who spend long hours in front of the screen, without adequate rest and physical training, suffer from neck pain, back pain and eyestrain. A report published in the American Osteopathic Association journal shares tips for maintaining a healthy routine in the world of esports. Neck and wrist pain, eyestrain, and neck discomfort are problems that eSports players can experience when they do not perform this activity properly. As in any activity, it is important to take precautions to take care of your health. Spending several hours sitting, looking at a screen and moving a mouse from one side to the other can be harmful to your health. This is not new or exclusive to the world of video games: sedentary office work and cell phone addiction (which has also become a mobile office) and wreak havoc on the body. In recent times, the world of eSports (participation in competitive games) has been gaining more presence, which is why now doctors believe it necessary to warn about the care that must also be taken into account in this discipline to avoid damage to health. A report published in the American Osteopathic Association journal analysed the health problems that college eSports players often experience. Visual fatigue More than 25% of eSports players practice more than 5 hours per day. During this activity, players fix their eyes on a computer screen for long periods, without blinking. This position held over the hours can cause blurred vision, low back pain and headache. An interesting point is that this condition, as mentioned there, affects 90% of people who use a computer for more than 3 hours per day. As is known, it is not only gamers who are exposed to this type of situation: most people today spend many more hours in front of a monitor, either because they are writing, editing a video or consuming content of any kind. kind. “The lack of contrast and definition in pixel-generated computer images increases the strain on the eye. Consequently, saccades, accommodation and convergence increase while the blink rate decreases, which fatigue the oculomotor system. What to do to prevent this problem To avoid these inconveniences, specialists suggest that the monitor be between 12 and 15 centimetres below the straight line of sight and at a distance of between 50 and 71 centimetres. Also, it is convenient to regulate the lighting of the place and teach the players exercises to reduce visual fatigue. Neck and back pain About 35% of the players studied experience pain in the neck or back while playing. Research examining posture while playing revealed that within 30 minutes of play, there was a forward displacement of the head compared to the spine. “Every centimetre of forwarding head travel is associated with an increase of 10 pounds (4.5 kilos) of torque in the cervical extensors. Increased strength perpetuates a cycle of forwarding head movement and muscle tension”, the text emphasizes. This leads to headaches and back pain. In turn, that extra pressure on the intervertebral discs can lead to hernias, according to experts. On the other hand, it is analyzed that the seats that are usually used, with large backrests, promote lumbar lordosis, contrary to what is believed they are not beneficial at the postural level. Care measures Specialists suggest stretching as well as strengthening exercises and osteopathy to counteract these inconveniences. The idea is to strengthen the back, abdomen, and neck muscles that are key at the postural level. Pain in the hands and wrists More than 30% of eSport players have pain in the hand or wrist. It happens that playing requires rapid and repetitive movements of the wrists, hands and fingers. This can lead to hypertrophy of the flexor tendons in the carpal tunnel. Carpal tunnel syndrome is excessive pressure on the median nerve, leading to weakness, tingling, and muscle damage in the fingers and wrist. This disorder is associated with the excessive use of the mouse, cell phones and other devices that involve this repetitive movement. Care Here it is also suggested to take care of your posture, do osteopathy, take breaks and perform exercises to prevent damage. Sedentary lifestyle and circulatory problems According to the report, players train between 3 and 10 hours per day. “A negative effect on peripheral and central vascular health was found when individuals sat for more than 3 hours. In 2012, a professional eSports gamer had a deep vein thrombosis, and treatment was delayed because he was unaware that leg pain could indicate a life-threatening condition. The survey data has also shown that more than 40% of esports athletes do not participate in any physical activity, indicating a high prevalence of exercise deficit disorder in this population. " It should be noted that exercise deficit disorder is described as a condition seen in young people who do less than 60 minutes of physical activity per day. A sedentary lifestyle is an evil that affects the general population, beyond gamers. The World Health Organization says that at least 60% of the world's population does not engage in health benefits' physical activity. Hence, a sedentary lifestyle is considered a global public health problem. How to prevent these problems Specialists suggest doing physical activity regularly. "The Centers for Disease Control and Prevention suggest between 7,000 and 10,000 daily steps and 150 minutes of moderate-intensity aerobic activity per week. Sleep disturbance The screen emits a bluish-white light that delays the melatonin peak before falling asleep, which affects rest and, if repeated over time, causes insomnia, leading to fatigue, mood swings, and weight gain. What to do about it The report suggests limiting exposure to bluish light from screens before sleeping. This recommendation is valid for displays in general: computers, tablets and cell phones.


3.3

The eSports players with the biggest winnings in the world

Johan Sundstein (n0tail) Danish player Johan "n0tail" Sundstein has played (and won) in the eSports arena since 2012. He currently plays for the OG team and has accumulated enough wins to be one of the highest paid eSports players in recent years. His career in the game was not without controversy. In 2019 he was banned from Twitch , but that seems like a normal occurrence for many professional players today. Jesse Vainikka (JerAx) Despite being retired (in January 2020), Finnish professional Dota 2 player JerAx has managed a winning streak over the years and enough to be included in the list of the best eSports players. He has played for several teams over the years of his career, including Team Liquid and OG. He started making his name in the early days with Heroes of Newerth before moving on to Dota 2. He retired in early 2020 to pursue a new career. Anathan Pham (Ana) Coming from the sunny coast of Australia, Anathan Pham (aka Ana) is another player on the OG team that tops the list of the best eSports players. He has been playing since 2013 and plays the role of HardCarry in Dota 2. Random facts about Ana include him apparently idolizing Gordon Ramsay and being the first Ozzie to win a Valve-sponsored game event. Sébastien Debs (Ceb) Sébastien Debs is another OG player who has managed to accumulate a winning streak over the years and, therefore, achieve the post of eSports players with greater gains. He played as Offlaner and worked as a team coach as well. Topias Taavitsainen (Topson) Topson is a Finnish player who plays Dota 2 professionally with the OG team. He is one of the biggest winners on this list, but he also has the honor of winning The International twice in a row. Surprisingly, Topias Taavitsainen has been playing Dota since he was eight years old. Kuro Takhasomi (KuroKy) Kuro Takhasomi, who goes by the nickname of games "KuroKy", was one of the biggest earners in the eSports arena in 2018. Now, he won about $ 2 million more, but not enough to stay at the top of the list. KuroKy plays for Team Liquid and is a professional Dota 2 player. Kuro Takhasomi suffers from a deficiency in his legs that makes his movements difficult and he says that deficiency led him to the game and essentially started his career.


4

The benefits of eSports

The rapid transition from face-to-face to digital distance learning has disrupted both institutions and students around the world. With the students' health and safety in mind, most athletic programs came to a complete halt. But when students can feel isolated and estranged from their peers, sports can continue as an engaging team-building activity. Through eSports or electronic sports, you can hold recurring virtual team meetings, create a schedule of exhibition matches, etc. And so, sports can help students maintain a certain sense of normalcy. The eSports foster collaboration, critical thinking and good digital citizenship. Participating in competitive games creates opportunities in academia, athletics, and the STEM field (science, technology, engineering, and math). Multiplayer games require a detailed understanding of communication and advanced motor skills. A study of sports athletes in Germany showed that top-level players release stress hormones equivalent to those found in a professional racing driver and achieve heart rates close to those of a marathon runner. Here are some ways to use sports to keep students engaged, especially when learning is remote: Schedule exhibition matches. Social distancing has disrupted student schedules around the world. Now is a great time to schedule friendly challenges between teams, for example. As in traditional sports, it is always wise to keep muscle memory fresh, and in turn, players will benefit from leadership and structure. Encourage students to design something new. Schedules have never been this open, so now is the time to encourage players to refresh or develop game coding and design skills. Once they develop a new game, players can participate in matches to test it out. It's a fun way to keep everyone involved and develop new skills in students. Open the virtual gym. While many sports teams remain locked away from their practice facilities, esports allow students to continue honing their skills on the same team that they normally have access to. Look at the professionals. We can all learn from our favorite athletes, and esports players are no different. It is important to encourage students to emulate the strategies of professional athletes. The lack of live sports created an opportunity and already many sports networks have started broadcasting live virtual sports events. This increased attention to sports should excite young players as new audiences begin to embrace the world of virtual sports. Hold team meetings and stay connected. Social distancing can make one feel lonely, so it's important to give students the option to reconnect with other team members virtually. Establish open meeting times through video conferencing platforms so that players can see each other, share best practices, and reconnect with their teammates. Also, finding ways to connect with students 1-on-1 can be an important way to check their well-being. Esports present an opportunity for students to maintain a sense of normalcy in a very uncertain time. It is an effective way to keep them active in developing the many skills that sports provide and maintaining contact with their peers and fostering engagement. And although distance learning is temporary, the lessons and skills learned during this time are directly transferable to a traditional learning environment.


4.1

How eSports Increase Academic Achievement

1. Esports improve collaboration and friendships among students Esports is a video game that is played like a sport due to its competitive nature. When the school teams up with a highly professional approach, they will compete internationally in their choice game. It is a serious endeavour with dedicated players, managers, sponsors, and fans. Maryville University of Saint Louis, Miami University, Columbia College, and many other educational institutions in the US have their teams. When students join forces to compete, they develop the important skill of teamwork. They learn to collaborate. Your goal is to distinguish yourself as an individual, but never at the cost of team achievements. They understand what a common goal is and work towards it. League of Legends reported that there are over 500 student clubs in North America. When someone is into esports, they can easily find a group of people coming together to play games, watch games, and just hang out together. 2. Gambling has a positive effect on technological skills A player must rely on their problem solving and critical thinking skills. When they like a game, they never play it randomly. They strategize, make decisions, pay attention to detail, and focus on the game's flow. Students must rely on teamwork at all stages of the game. They benefit from knowledge within the team and create all kinds of situations. They have to plan a budget, calculate resistances, and figure out the mechanics of the games. A good game allows the team to develop STEM skills effortlessly. That is why teachers should encourage games. You know that most students think "Why bother with math when I can hire a legal service to do my homework? If they start playing, they realize that math is not a useless subject. It is something that they use in real life situations. Throughout this process, students also develop research skills. They look up player manuals, talk to people on forums, and find solutions to problems they encountered while playing games. 3. Esports lead to improved inclusion Competitive games at educational institutions create scholarship opportunities. Many applicants have a hard time getting into the STEM program they like, as it is too expensive. Hispanic and African American students are underrepresented in those fields. Esports are like the old sports programs that we all know and respect. Clubs also provide an opportunity for students to find friends and feel like they belong somewhere. Programs focus on non-selective inclusion. Gender, language, sexual orientation, ethnicity, and race don't make a difference. The only thing that matters is the commitment to the games. It doesn't matter if the students will engage in math, literature, or games. The idea of a college club is to offer opportunities for collaboration and new friendships. It makes the student feel comfortable choosing that school. When the student is included in the community, their entire educational journey becomes less stressful.


4.2

The Growing Influence of eSports Culture

Esports has become a global phenomenon that is part of the culture of several countries and could even reach the Olympic Games With all the technological advances in recent years, electronic sports or 'eSports' have become a lifestyle for many. It should be noted that although video games have been on the market for many decades, only for a few years has this activity been considered a professional sport. If you are passionate about video games, you may want to know more about the great influence that eSports can have on our society. Or if you are just curious and perhaps want to dig a lot deeper, this information can be very helpful. The origin of this discipline has to do with the appearance of MOBA games, in 2010. Great titles such as DOTA 2 and League of Legends have influenced a great generation of players who seek to be the best in the game and be recognized as professional athletes in this area. We cannot leave aside other titles, such as the Call of Duty, Counter-Strike and FIFA events, where players show their best skills. And not only that, but these tournament series have also become hugely popular events with a large audience and are broadcast on both television and streaming services. A few years ago, this seemed impossible. However, times have changed and now many young people are looking for a place in the professional leagues to show what they are made of. His influence in recent years Young people have played a great role in its rise in popularity and expansion in today's society, turning it into a whole profession. Also, many companies see a future opportunity in electronic sports and want to form their professional League of Legends or Pro Evolution Soccer team. The same goes for individual investors, personalities, NBA or MLB athletes, all seeking to join this phenomenon. Electronic sports seems to be the goose that lays the golden eggs, and it is not for nothing, since we are talking about young people who have become superstars. In the big cities of the world, people stand in long lines to watch the competitions in wide spaces, especially in stadiums. South Korea is the perfect example of this, where eSports are recognized as a sport, just like the sports disciplines themselves. Apart from that, the online casino industry has shown more and more interest in the competitions' progression, which is why they have started to offer sports betting possibilities in the eSports market. Many sites have excellent information on these competitions. All this makes eSports an activity that reaches all corners of the world in one way or another. Nor can we ignore the great cultural influence that this discipline has. Different artists and celebrities have declared themselves great admirers of esports. An example is the band Imagine Dragons, who recorded the song Warriors for the League of Legends World Championship in 2014. It seems that more and more people are joining this unstoppable phenomenon. what will the future bring to eSports? As with many technological advancements, its impact and popularity will continue to increase in a few years. It is necessary to add that this activity's social influence is abysmal, which means that more and more people are interested in competitions and many more companies want to be part of this phenomenon. It is expected that by 2021, at least a quarter of the world's population will know all about this discipline. And not only this, but eSports can also be taken seriously as an Olympic sport. After the growth of esports globally, the International Olympic Committee begins to consider the possibility of seeing esports competitions as a medal event for the Olympic Games in Paris in 2024. Everything is a matter of popular recognition. Additionally, major sportswear companies are already beginning to test the market for eSports. As mentioned, all this depends on the expansion of the activity. But with the pace that is advancing, it would not be surprising to see your favourite players posing for a professional sports brand, anything is possible. Everything indicates that eSports are becoming an international trend. More and more people will join this and cheer on their favourite teams. The video game industry continues to grow every day so that it will go hand in hand with these competitions. On the other hand, eSports' unstoppable growth has led to the appearance of academies dedicated to training electronic sports professionals, highlighting the scope that this entire market has in today's society.


4.3

The importance of eSports

Over the years, the video game industry has grown by leaps and bounds alongside new technologies adapted to the world of entertainment. Fast Internet connections have made it possible to connect players worldwide, taking competitiveness and globality to a new level. Esports are the sports area of video games. People develop by training physically and mentally to acquire skills that allow them to compete professionally with other players. A modality that day by day gains greater importance in the world. All games classified as eSports meet a series of " unofficial" but globally recognized requirements: they must have professional competitive structures, such as Leagues, tournaments, teams, clubs, federations and must have a competitive factor that promotes the desire to excel. Perhaps a few decades ago, it would have been difficult to imagine that one day professional "gamers" would become icons that would participate in competitions in large venues broadcast before millions of viewers. They would even become the branch of sport with the highest-paid athletes in the world. This has opened many debates and opinions about whether playing a video game can be considered a sport since we link that term to exercises that require effort and physical dexterity. However, chess activities are considered a sport since they require discipline, orderly, constant, rigorous training and have a structured and regulated regulation. Nowadays, more and more international stature brands are joining the sponsors of electronic sports to the extent that a World Cup champion of a video game-like Fornite, can win up to three million dollars, a figure six times higher. to which the winner of the first place of the Tour de France cycle race takes.

The importance of eSports in the economy Electronic sports have managed to create a sector made up of thousands of people who, due to their growth, every day needs more qualified personnel for their development. Back in 2011, the first League of Legends world final crowned Fnatic as champion and it already predicted, without a doubt, what would be a before and after in the history of video games. Almost ten years later, electronic sports have grown to such an extent that the sector has figures that exceed millions of euros in revenue. Consultants like Newzoo show that this world is solidly established and in excellent health. Many sponsors have wanted to promote the sector and help it reach new frontiers. Endemic or not, companies know the potential of esports and fight to ensure that its wake never wanes. Over the years, the number of brands that have entered the world of esports has grown exponentially. The arrival of these brands has allowed the proliferation of a sector that was already booming. The growth of esports has allowed both organizations and individuals to see this competitive video game sector as a great opportunity to start investing. For this reason, with more and more frequency, we can hear the news of the creation of a new competition or the entry of traditional sports organizations to the electronic world by observing all the opportunities that this sector offers. The union of traditional and electronic sports is not something new. For several years, we have learned how great stars of football and basketball created their own professional electronic sports clubs specialized in video games such as FIFA or NBA. We could say that the future of this world is promising. We are also talking about the fact that it already has a golden present and growth that seems to have no end. Betting as one of the sectors with the highest growth in digital entertainment, why is it important to promote electronic sports? Creation of qualified jobs: if a sector is professionalized, it will increase the number of participants that can be part of it. The companies generate work for a highly trained staff that can carry out work in one of the most fun sectors. Not only do professional players appear, the list of workers is very long. From designers to lawyers, they positively influence industry and the economy. They favor economic growth: each competition, regardless of the title that is being contested, has enough capacity to fill stadiums. Besides, they attract big brands that have a facility to connect with audiences of millions of viewers. In this way, an event can attract thousands of people to a city, which helps tourism and the local economy. Promote personal values and skills : We are not lying when we say that the eSports sector is a social phenomenon with few entry barriers and easy access. Also, we must add the diversity of ages, genders and abilities that we can find in it. This helps foster values such as teamwork, strategic thinking, and creativity that are firmly established and ingrained in our Amazon University Esports and IESports competitions. Electronic sports have been integrated into schools and universities. Video games have been established as a new way of learning that breaks with the traditional way of learning, attracting students and focusing on specific skills to develop. Educational video games or 'Serious Games' have come to our lives to stay. This type of video game's main objective is to train students in a wide variety of branches, ranging from learning in schools to as a training system for specialized professionals and selection processes in companies. The main objective of this type of video game is not to entertain the participants. Still, rather it seeks to get to know people through the simulation of different actions in which the user's behavior will learn.